I recently had my 9th anniversary of being married to Amanda and we were observing that ‘growing up’ and having kids has slowed down our lives quite a bit.
And it’s not like “nothing happens” – it’s that all the things that do happen are a lot more in our laps than they are out in the world. Raising kids, working ‘real’ jobs, paying loans, and so forth are all happening right in our face. Before we had kids and all this other life stuff, we would need to go out to the world to progress our lives. Now it feels like some 95% of the progression of our lives happens “in-house”.
The reason that I say this is because I last posted here in October, saying that I’d like to be posting more often. that’s what, 4 months ago? Yeesh.
The entire household has been sick since Christmas, which is just the worst. We got some weird bug right before Christmas, and by the time it had run it’s course, we had another awful cold or something. I don’t think I’ve spent a day not coughing since then. The accumulating sleep debt (beyond having an infant) and general exhaustion adds yet another dimension on to the whole “all of life taking more energy.”
Ok, well my kids are almost 1 and almost 5 – both birthdays in March. I’m going to be getting my yearly raise here in a few weeks. I’m going to be getting some intense training from my job a bit after that. I’m going to be trying for a new position at my company as well.
Amanda is also so experienced with knitting that she can practically do it in her sleep. She certainly does these awesome small expanding grocery-bag things (which is apparently quite a complex stitch) while we are watching movies or TV. She’s actually planning on doing them once per day and then selling them at farmer’s markets. It helps her with nervous energy while sitting, as well as (hopefully) bringing in some extra cash – and as a bonus it’s also helping Amanda with her anti-plastic goals.
For me, I am learning game design and programming, and trying to figure out how to implement an idea that I’ve had. I’m going to be using Godot, because it’s free (like – ‘MIT open license’ free, which is crazy free), seems to be pretty intuitive, and has a ton of community around it.
My game is going to need a lot more learning to even begin implementing it, but I’m grinding through the tutorials, and I really need to get a github going. I’m planning on asking my 5-year old what she wants in a game and just directly using her idea as a self-tutorial challenge thing. Right now the main thing I know about her game is that it will have a unicorn.
I suppose that’s it. I just wanted to be in the habit of writing something. Hopefully the next thing will be sooner than 3 months from now.